OpenGL 3.2 Driver Release Notes
You will need one of the following graphics cards to get access to the OpenGL 3.2 and GLSL 1.50 functionality:
Desktop
* Quadro FX 370, 570, 1700, 3700, 4600, 4700x2, 4800, 5600, 5800, Quadro VX200, Quadro CX
* GeForce 8000 series or higher; Geforce G100, GT120, 130, 220, GTS 150, Geforce GTS 250, GeForce GTX 260, 280, 285 and 295, any ION based products.
Notebook
* Quadro FX 360M, 370M, 570M, 770M, 1600M, 1700M, 2700M, 3600M, 3700M
* GeForce 8000 series or higher
This driver supports all of OpenGL 3.2 and GLSL 1.50, except for the following:
* Geometry shaders as part of the core. You can use the ARB_geometry_shader extension instead
* glXCreateContextAttribsARB() does not yet support the GLX_CONTEXT_PROFILE_MASK_ARB attribute value. In order to create a Core profile context, call glXCreateContextAttribsARB(), request OpenGL 3.2 as the version, and leave the GLX_CONTEXT_PROFILE_MASK_ARB attribute out. In order to create an OpenGL 3.2 Compatibility profile context, call the "old" glXCreateContext() entrypoint. Note: wglCreateContextAttribsARB() does support WGL_CONTEXT_PROFILE_MASK_ARB.
GeForce 190.56 Beta (OpenGL 3.2)
GeForce 190.56 Beta (OpenGL 3.2)
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