
DOOM Eternal
Re: DOOM Eternal
Starsie AMD karty idu pekne
RX 580/ Vega 56

Na prezeranie priložených súborov nemáte dostatočné oprávnenia.
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Re: DOOM Eternal
no ja som silno sklamany... hram to dve hodiny a je to otras. s Doom 2016 sa to neda ani porovnavat. cela hra je taka plocha, o nicom, tie fighty su uplne bez duse, skakacka-plosinovka. Od predvcera hrajem Doom, aby som sa navnadil na toto a pripomenul si to, no ked som teraz zapol Eternal, tak len cakam kedy konecne skonci to "intro" a to je pritom cela hra. Znechuteny som a idem dohrat Doom 2016 a mozno ked ta pachut opadne(za vyriganych 60€), tak si to pustim dalej.
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Re: DOOM Eternal
This sums up everything... uplne sa stotoznujem s tym, co tu napisal chlapik na Metacritic:
Game is inferior to Doom 2016 don't become victim of the overhype !!! Where do I even begin? Forced bethesda.net integration, blinding neon UI, complete lack of coherent game design. I honestly don't believe that anyone from Doom 2016 had any hand in making this, it feels like it was made from rejects from the borderlands design team. The whole game has a disgusting cartoon aesthetic slapped on it even at Ultra settings, on one hand you can have a cacodemon, a demonic flying ball of blood covered flesh, and then you toss a grenade in its mouth and it makes a cartoon burp noise followed by a cartoon pop sound when you pull its eye out. They even added a respawn system based on "1-up" items found as literal glowing helmets with the word "1-up" floating next to it. Instead of Doom 2016's secrets, where you would find a figurine hidden in each level, there are giant neon glowing question marks that spray confetti at you when you reach them. The tonal whiplash from the expectations of the series, and the execution here is stunning.
The gameplay is abysmal as well. You start with a max ammo capacity of 16 shotgun rounds, and can only refill it with your two chainsaw uses before having to look around the map for the haphazardly placed incredibly sporadic ammo items. There is no pistol to alleviate the strict ammo limits, and your punch takes more than ten strikes to kill a basic possessed zombie. The seemingly interesting enemy weaknesses end up being the only way to fight the enemies, as they take nearly no damage from anything else. It isn't even worth it to shoot cacodemons, they can tank your max capacity of shotgun ammo pumped directly into them, you have to wait to throw a grenade in their mouth and perform the same single glory kill animation every single time. The game is constantly interrupted by hint pop-ups, and when you disable those the screen will still be cluttered up with achievements telling you that you unlocked a hipster bowtie for the archvile in multiplayer taking up a third of your screen.
I'm legitimately upset that Bethesda and Id thought this was a good enough game to release in it's current state with the balance issues, let alone having hyped it up so much as the sequel to Doom 2016. At least we got a decent port of Doom 64 though, so it's not all bad.
Game is inferior to Doom 2016 don't become victim of the overhype !!! Where do I even begin? Forced bethesda.net integration, blinding neon UI, complete lack of coherent game design. I honestly don't believe that anyone from Doom 2016 had any hand in making this, it feels like it was made from rejects from the borderlands design team. The whole game has a disgusting cartoon aesthetic slapped on it even at Ultra settings, on one hand you can have a cacodemon, a demonic flying ball of blood covered flesh, and then you toss a grenade in its mouth and it makes a cartoon burp noise followed by a cartoon pop sound when you pull its eye out. They even added a respawn system based on "1-up" items found as literal glowing helmets with the word "1-up" floating next to it. Instead of Doom 2016's secrets, where you would find a figurine hidden in each level, there are giant neon glowing question marks that spray confetti at you when you reach them. The tonal whiplash from the expectations of the series, and the execution here is stunning.
The gameplay is abysmal as well. You start with a max ammo capacity of 16 shotgun rounds, and can only refill it with your two chainsaw uses before having to look around the map for the haphazardly placed incredibly sporadic ammo items. There is no pistol to alleviate the strict ammo limits, and your punch takes more than ten strikes to kill a basic possessed zombie. The seemingly interesting enemy weaknesses end up being the only way to fight the enemies, as they take nearly no damage from anything else. It isn't even worth it to shoot cacodemons, they can tank your max capacity of shotgun ammo pumped directly into them, you have to wait to throw a grenade in their mouth and perform the same single glory kill animation every single time. The game is constantly interrupted by hint pop-ups, and when you disable those the screen will still be cluttered up with achievements telling you that you unlocked a hipster bowtie for the archvile in multiplayer taking up a third of your screen.
I'm legitimately upset that Bethesda and Id thought this was a good enough game to release in it's current state with the balance issues, let alone having hyped it up so much as the sequel to Doom 2016. At least we got a decent port of Doom 64 though, so it's not all bad.
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Re: DOOM Eternal
Ako mohli takto dodrbať hru 
Bethesda dodrbáva čo sa dá.
No nič čakám na Seriózneho Sama, hádam bude serióznejší ako Doom...

Bethesda dodrbáva čo sa dá.
No nič čakám na Seriózneho Sama, hádam bude serióznejší ako Doom...
Spoiler: ukázať
- kllr007
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Re: DOOM Eternal
Bál som sa niečoho takého. Nevadí dáme 2016 na nightmare.
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Re: DOOM Eternal
nekupujte si, budete sklamani.
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- Leon
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Re: DOOM Eternal
Ja čo čítam iné forko, tak písali práve len dobré pozitíva
stala se z toho celkem strategicka FPS akce, uz se neda veschno vyresit point blank double brokarnou. layout map je min predikovatelnej, nepratele jsou rozmisteny vic prirozene, a areny, ktery nepustej dal dokud neni vsechno mrtvy, jsou min predikovatelny.
vcera sem dal prvni level, a jak to z tech videi vypadalo nemastne, neslane a prepalene, tak je to lepsi nez Doom 2016. krom toho ze to nema framelimiter, je to asi dokonala hra.
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- Zoltan Balaton
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Re: DOOM Eternal
jeden clovek je tu nespokojny,prilepi cudzi nespokojny nazor a hned si kopa ludi robi vlastny nazor..
to snad nemyslite vazne
to snad nemyslite vazne
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Re: DOOM Eternal
ja som na fps hry zatazeny a na doome som vyrastal, no toto je kvalitou doom 3... mozno tomu pridem na chut, ale aktualne rpre mna nieje nic dobre na tej hre.
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- M1ch4l
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Re: DOOM Eternal
mne sa zatial paci, ale je to brutalne rychle a treha stale vyuzivat vsetky prvky na doplnovanie municie, zivota a armoru. Je to take trosku kamen-papier-noznice len vo vacsom, co sa niektorym nemusi pacit.
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Spoiler: ukázať
Doom Eternal
Za mna super
Ja som odchovaný na Quakovy a tam sú rôzne formy skákania bežna prax pre lepší pohyb a nutnosť prežitia. Bunny jumping
, rocket jump, strafe jumping, top of top dodging atd...


Ja som odchovaný na Quakovy a tam sú rôzne formy skákania bežna prax pre lepší pohyb a nutnosť prežitia. Bunny jumping


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Re: DOOM Eternal
Presne takM1ch4l napísal: So 21. Mar, 2020, 00:42 mne sa zatial paci, ale je to brutalne rychle a treha stale vyuzivat vsetky prvky na doplnovanie municie, zivota a armoru. Je to take trosku kamen-papier-noznice len vo vacsom, co sa niektorym nemusi pacit.

Uz hram aj ja. To ze to je rychle mi az tak nevadi, ale stale mi dochadzaju naboje ( a to zase nestrielam stale ako dement ) nemozem to tam kosit ako v starom Doome, to sa mi vobec nepaci

Hratelnost stareho Dooma bola teda urcite lepsia, chcem proste staru dobru klasiku, kde beham po zemi a kosim to tam a nie toto ...
( este ze som to nekupoval )
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Re: DOOM Eternal
Spoiler: ukázať
- gammaray
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Re: DOOM Eternal
Si pripadam ako Lara Croft sem tam s tym skakanim
. Hram "hurt me plenty" a niekedy sa potrapim
. Uz som nasiel aj secret jeden nejake cheaty ale neviem poriadne na co to je
. Kazdy den si trochu zaskacem a vypnem to 




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