Star Citizen
Re: Star Citizen
https://robertsspaceindustries.com/citizencon
Takze CitizenCon je za dverami 10.10.2018
V rovnaky den dostaneme pristup do verzie 3.3 PTU - kde bude konecne implementovany OCS, Bind Culing a adlsie optimilazacie. Podla unikov informacii z Avokad (co je uzka skupina vybranych testerov pod NDA, ale vzdy nieco unikne na net) to vyzera, ze hra bude konecne hratelna. 50 - 60 fps davali v pohode hraci, takziez sa znizila spotreba Ram, kde bez OCS hra kludne zrala 13GB, teraz sa to pohybuje v rozmedzi 5 - 7GB MAX. Aj ked na kazdom videu co som videl to bolo vacsinou okolo 3GB a bolo jedno ci to bolo na planete, nad planetou alebo na porte Olisar.
Po vydani 3.3 PTU sa potom zakratko na to dostane aj na Planetu Hurston a jej 4 mesiace, takze hra co do obsahu sa zvacsi niekolkonasobne.
Dalej s 3.3 pridu konecne suboje s FPS AI... viac info: https://robertsspaceindustries.com/road ... ar-Citizen
Takze CitizenCon je za dverami 10.10.2018
V rovnaky den dostaneme pristup do verzie 3.3 PTU - kde bude konecne implementovany OCS, Bind Culing a adlsie optimilazacie. Podla unikov informacii z Avokad (co je uzka skupina vybranych testerov pod NDA, ale vzdy nieco unikne na net) to vyzera, ze hra bude konecne hratelna. 50 - 60 fps davali v pohode hraci, takziez sa znizila spotreba Ram, kde bez OCS hra kludne zrala 13GB, teraz sa to pohybuje v rozmedzi 5 - 7GB MAX. Aj ked na kazdom videu co som videl to bolo vacsinou okolo 3GB a bolo jedno ci to bolo na planete, nad planetou alebo na porte Olisar.
Po vydani 3.3 PTU sa potom zakratko na to dostane aj na Planetu Hurston a jej 4 mesiace, takze hra co do obsahu sa zvacsi niekolkonasobne.
Dalej s 3.3 pridu konecne suboje s FPS AI... viac info: https://robertsspaceindustries.com/road ... ar-Citizen
Na prezeranie priložených súborov nemáte dostatočné oprávnenia.
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Re: Star Citizen
nejako to nesledujem tak ak sa pytam blbost tak sorry ale to akoze stale este nemaju public release co si viem ako smrtelnik zadrvit?
Re: Star Citizen
Ahoj, hra je otvorena kakzdemu, kto si aspon kupi minimalny herny balicek s hrou https://robertsspaceindustries.com/star-citizen/fly-now
Na konci tohto roku by sa uz mali dat vsetky lode ziskat cez ingame menu, ktoru normalne ziskavas za plnenie misii/obchod/minig mineralov.
Vyssie v mojom prispevku je odkaz na roadmapu, viac menej hovori vsetko co v hre je/da sa robit.
Takze, ak zakupis balicek mas k tomu vsetkemu pristup. Stale ale je treba mat na pameti, ze hra nie je GOLD/hotovy produkt ale ze je v alpha verzii. Je treba si uvedomit, ze hra sluzi pre hracov ako pre zabavu tak na testovanie. Ano.. hraci sa stavaju dobrovolnymi testermi... na oplatku mame od vyvojarov totalne transparentny pohlad/ info o vyvoji hry.
Teraz defakto na konci roka uz budu mat resp. maju hotove kriticke nastroje na urychlenie tvorby.
V takomto stave bola hra od zaciatku 2018 kedy vysla Alpha 3.0 ktora priniesla mesiace na pristavanie:
Do konca roka vyjdu este dva velke updaty.. prinesu 2 velke planety + 7 mesiacov a kopu dalsich veci.... cekni si roadmap.
Cize toto mame do konca roka:
Kludne sa pytaj ked ti nie je nieco jasne
Na konci tohto roku by sa uz mali dat vsetky lode ziskat cez ingame menu, ktoru normalne ziskavas za plnenie misii/obchod/minig mineralov.
Vyssie v mojom prispevku je odkaz na roadmapu, viac menej hovori vsetko co v hre je/da sa robit.
Takze, ak zakupis balicek mas k tomu vsetkemu pristup. Stale ale je treba mat na pameti, ze hra nie je GOLD/hotovy produkt ale ze je v alpha verzii. Je treba si uvedomit, ze hra sluzi pre hracov ako pre zabavu tak na testovanie. Ano.. hraci sa stavaju dobrovolnymi testermi... na oplatku mame od vyvojarov totalne transparentny pohlad/ info o vyvoji hry.
Teraz defakto na konci roka uz budu mat resp. maju hotove kriticke nastroje na urychlenie tvorby.
V takomto stave bola hra od zaciatku 2018 kedy vysla Alpha 3.0 ktora priniesla mesiace na pristavanie:
Do konca roka vyjdu este dva velke updaty.. prinesu 2 velke planety + 7 mesiacov a kopu dalsich veci.... cekni si roadmap.
Cize toto mame do konca roka:
Kludne sa pytaj ked ti nie je nieco jasne
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NB: Dell E7470 Skylake Core i5 + 16GB RAM + FHD IPS Foun: Oppo Reno 5Z
Main server: Asus PRIME A320M-K + Ryzen 5 2600 + GTX 1660Ti + 32GB Ram
NAS: QNAP TS-128 - 2TB Seagate Iron Wolf + MikroTik RB952
Peripherals: Dual monas setup 27" Samsung Odyssey G5 and AOC I2470Sw + Steelseries Apex 5 + Steelseries Rival 3 + QcK + Logitech G435
- loleqboleq
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Re: Star Citizen
Mne napadlo ešte to, nezachytil si niekde info, koľko planet a mesiacov má byť celkovo? Hovoríme o...stovke/dvoch stovkách lokácií celkovo?
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Re: Star Citizen
Cca sto systemov.. inak mame pocetnu komunitu na discorde: https://discord.gg/bRNdZdx
Radi privitame novacikov, vsetko vysvetlime, poradime.
Este doplnim, ze dost casto davaju tvorcovia hry tzv. Free Flight vikendy - mate moznost si hru zadarmo vyskusat zo vsetkym co k tomu patrii, tzv. ziadne obmedzenia, dostanete to iste ako keby ste si kupili normalne hru. Dobre na tych Free Flightoch je, ze tam mate na vyber viac lodi. Je mozne, ze vypustia Free Flight aj na pocest CitizenConu..
Radi privitame novacikov, vsetko vysvetlime, poradime.
Este doplnim, ze dost casto davaju tvorcovia hry tzv. Free Flight vikendy - mate moznost si hru zadarmo vyskusat zo vsetkym co k tomu patrii, tzv. ziadne obmedzenia, dostanete to iste ako keby ste si kupili normalne hru. Dobre na tych Free Flightoch je, ze tam mate na vyber viac lodi. Je mozne, ze vypustia Free Flight aj na pocest CitizenConu..
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Main server: Asus PRIME A320M-K + Ryzen 5 2600 + GTX 1660Ti + 32GB Ram
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Re: Star Citizen
Hej bude free flight. Aspoň každý rok počas CitizenConu bol...
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Diablo III battletag: Sorrow#2622, Star Citizen Handle: Erazer1
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>>> STAR-K3QT-JHMS<<<
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Diablo III battletag: Sorrow#2622, Star Citizen Handle: Erazer1
Vytvorte si účet v Star Citizen pomocou tohto ref. linku a získajte 5,000 in game kreditov zdarma
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Re: Star Citizen
Len pripomeniem, ze na Youtube su zaznamy s CitizenConu.. nebudem sem davat odkazy, je toho vela... staci hladat. Urcite si pozrite, lebo pre tentokrat, neukazovali v gameplay to co bude za X rokov, ale to co je doslova a do pismena vzdialene par dni/tyzdnov...
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NB: Dell E7470 Skylake Core i5 + 16GB RAM + FHD IPS Foun: Oppo Reno 5Z
Main server: Asus PRIME A320M-K + Ryzen 5 2600 + GTX 1660Ti + 32GB Ram
NAS: QNAP TS-128 - 2TB Seagate Iron Wolf + MikroTik RB952
Peripherals: Dual monas setup 27" Samsung Odyssey G5 and AOC I2470Sw + Steelseries Apex 5 + Steelseries Rival 3 + QcK + Logitech G435
NB: Dell E7470 Skylake Core i5 + 16GB RAM + FHD IPS Foun: Oppo Reno 5Z
Main server: Asus PRIME A320M-K + Ryzen 5 2600 + GTX 1660Ti + 32GB Ram
NAS: QNAP TS-128 - 2TB Seagate Iron Wolf + MikroTik RB952
Peripherals: Dual monas setup 27" Samsung Odyssey G5 and AOC I2470Sw + Steelseries Apex 5 + Steelseries Rival 3 + QcK + Logitech G435
- PhaliSVK
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Re: Star Citizen
dajte vediet ak bude free flight. By som si to rad vyskusal, len neviem ci to teraz pc potiahne v pohode...
Bude upgrade na GTX 1060 6GB.
Bude upgrade na GTX 1060 6GB.
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Re: Star Citizen
Urcite dame vediet tu na forum, aj s instrukciami
Toto nas caka onedlho...
https://www.youtube.com/watch?v=z-fkMHOyswU&t=642s
Toto nas caka onedlho...
https://www.youtube.com/watch?v=z-fkMHOyswU&t=642s
Mobo Asus PRIME B450 Plus CPU Ryzen 7 5800X3D (Noctua NH-U12S + dual fan Noctua NF-A12) GPU MSI GeForce RTX 3070 Ventus 3X RAM G.Skill Ripjaws V F4-4000C18D-32GVK SSD Silicon Power P34A80 CASE Lancool 205 PSU Corsair RM550x case cooling: exhaust 2x Noctua F12, in-take 2x Lian Li 120mm
NB: Dell E7470 Skylake Core i5 + 16GB RAM + FHD IPS Foun: Oppo Reno 5Z
Main server: Asus PRIME A320M-K + Ryzen 5 2600 + GTX 1660Ti + 32GB Ram
NAS: QNAP TS-128 - 2TB Seagate Iron Wolf + MikroTik RB952
Peripherals: Dual monas setup 27" Samsung Odyssey G5 and AOC I2470Sw + Steelseries Apex 5 + Steelseries Rival 3 + QcK + Logitech G435
NB: Dell E7470 Skylake Core i5 + 16GB RAM + FHD IPS Foun: Oppo Reno 5Z
Main server: Asus PRIME A320M-K + Ryzen 5 2600 + GTX 1660Ti + 32GB Ram
NAS: QNAP TS-128 - 2TB Seagate Iron Wolf + MikroTik RB952
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Re: Star Citizen
Tak, vcera som si stiahol PTU, len pre predstavu ako mi to bezi... v tomto builde su obsiahnute nasledujuce optimalizacie, ktore v predoslich verziach hry nefungovali:
Object Container Streaming: Background Spawning
Foundational work for object container streaming, allowing entities to spawn from background threads so that vehicles or object containers can be spawned with minimal stalling.
Object Container Streaming: Asynchronous Background Spawning
Foundational work for object container streaming, reworking various game systems to trigger more entity spawns in the background, relieving spawning pressure on the main thread and leading to fewer stalls.
Object Container Streaming: GameObjectExtensions Conversion
Foundational work for object container streaming, converting all remaining GameObjectExtensions so that they no longer use the script table. This will allow for improved performance and greater multi-threading flexibility.
Object Container Streaming: Code Conversion
Foundational work for object container streaming, converting all legacy Lua code to C++ for improved performance and greater flexibility for multi-threading.
Network Entity Streaming
Restructuring how the network code handles entity spawning and binding to allow for asynchronous streaming.
Tato technologia este nie je v tomto builde a este viac zvysi vykon:
Network Bind Culling
This work aims to help improve performance in multiplayer by cutting down the number of entities that exist on clients. Entities too far from a player will be removed from the local client, and when the player moves or the server otherwise detects new entities entering the player's range they will be added to the client. Because clients will then only consider updating entities that are near to them the overall CPU load will be reduced and performance should improve.
Object Container Streaming: Background Spawning
Foundational work for object container streaming, allowing entities to spawn from background threads so that vehicles or object containers can be spawned with minimal stalling.
Object Container Streaming: Asynchronous Background Spawning
Foundational work for object container streaming, reworking various game systems to trigger more entity spawns in the background, relieving spawning pressure on the main thread and leading to fewer stalls.
Object Container Streaming: GameObjectExtensions Conversion
Foundational work for object container streaming, converting all remaining GameObjectExtensions so that they no longer use the script table. This will allow for improved performance and greater multi-threading flexibility.
Object Container Streaming: Code Conversion
Foundational work for object container streaming, converting all legacy Lua code to C++ for improved performance and greater flexibility for multi-threading.
Network Entity Streaming
Restructuring how the network code handles entity spawning and binding to allow for asynchronous streaming.
Tato technologia este nie je v tomto builde a este viac zvysi vykon:
Network Bind Culling
This work aims to help improve performance in multiplayer by cutting down the number of entities that exist on clients. Entities too far from a player will be removed from the local client, and when the player moves or the server otherwise detects new entities entering the player's range they will be added to the client. Because clients will then only consider updating entities that are near to them the overall CPU load will be reduced and performance should improve.
Mobo Asus PRIME B450 Plus CPU Ryzen 7 5800X3D (Noctua NH-U12S + dual fan Noctua NF-A12) GPU MSI GeForce RTX 3070 Ventus 3X RAM G.Skill Ripjaws V F4-4000C18D-32GVK SSD Silicon Power P34A80 CASE Lancool 205 PSU Corsair RM550x case cooling: exhaust 2x Noctua F12, in-take 2x Lian Li 120mm
NB: Dell E7470 Skylake Core i5 + 16GB RAM + FHD IPS Foun: Oppo Reno 5Z
Main server: Asus PRIME A320M-K + Ryzen 5 2600 + GTX 1660Ti + 32GB Ram
NAS: QNAP TS-128 - 2TB Seagate Iron Wolf + MikroTik RB952
Peripherals: Dual monas setup 27" Samsung Odyssey G5 and AOC I2470Sw + Steelseries Apex 5 + Steelseries Rival 3 + QcK + Logitech G435
NB: Dell E7470 Skylake Core i5 + 16GB RAM + FHD IPS Foun: Oppo Reno 5Z
Main server: Asus PRIME A320M-K + Ryzen 5 2600 + GTX 1660Ti + 32GB Ram
NAS: QNAP TS-128 - 2TB Seagate Iron Wolf + MikroTik RB952
Peripherals: Dual monas setup 27" Samsung Odyssey G5 and AOC I2470Sw + Steelseries Apex 5 + Steelseries Rival 3 + QcK + Logitech G435
Re: Star Citizen
Dík za rekap. Ja som sa včera vrátil z dovolenky, tak ešte som nemal čas ani pozrieť prezentáciu. Dnes večer idem na to
Inak o free flightoch som akosi nezapočul ešte tak možno budú až pri príležitosti Anniversary v Novembri. Keď tak dnes updatnem...
Inak o free flightoch som akosi nezapočul ešte tak možno budú až pri príležitosti Anniversary v Novembri. Keď tak dnes updatnem...
PC: Ryzen7 7800X3D, ASUS ROG STRIX B650E-E GAMING WIFI, G.SKILL 32GB DDR5 6000MHz CL30 Trident Z5,ASUS TUF RTX 4070, Kingston KC3000 2TB, Corsair RM850x, Jonsbo D41,Noctua NH-U12A Chromax Black, 7xNF-A12x25 black
Audio: GSP 500+GSX 1000 Notebook: Lenovo P50,Phone:GalaxyS21,
Diablo III battletag: Sorrow#2622, Star Citizen Handle: Erazer1
Vytvorte si účet v Star Citizen pomocou tohto ref. linku a získajte 5,000 in game kreditov zdarma
>>> STAR-K3QT-JHMS<<<
Audio: GSP 500+GSX 1000 Notebook: Lenovo P50,Phone:GalaxyS21,
Diablo III battletag: Sorrow#2622, Star Citizen Handle: Erazer1
Vytvorte si účet v Star Citizen pomocou tohto ref. linku a získajte 5,000 in game kreditov zdarma
>>> STAR-K3QT-JHMS<<<
Re: Star Citizen
"Object Container Streaming: Code Conversion
Foundational work for object container streaming, converting all legacy Lua code to C++ for improved performance and greater flexibility for multi-threading."
Oni používali Lua? Ako moc sa do toho nevyznám, ale čo som čosi od vývojárov čítal keď časom menili Lua za niečo iné tak všetci ako dôvod uvádzali že je brutálne neefektívny (pomalý) jazyk dobrý tak na jednoduché skriptovanie a mody.
Foundational work for object container streaming, converting all legacy Lua code to C++ for improved performance and greater flexibility for multi-threading."
Oni používali Lua? Ako moc sa do toho nevyznám, ale čo som čosi od vývojárov čítal keď časom menili Lua za niečo iné tak všetci ako dôvod uvádzali že je brutálne neefektívny (pomalý) jazyk dobrý tak na jednoduché skriptovanie a mody.
Spoiler: ukázať
Re: Star Citizen
No vies, zaklady Cryenginu aj ked si ho akokolkvek ocisielkujes siaha proste 10 rokov dozadu kedy vysiel prvy Crysis... potom to trosku pomenili a engine nazvali Star Engine, potom prisiel Amazon a zase ho modifikovali.. ale az teraz je konecne spraveny tak ako sa na MMO hru patri, pretoze predtym nebolo mozne aby tu hru rozhybal normalny stroj so vsetkymi tymi planetami, mesiacmi, stanicami a podobneho bordelu.
Mobo Asus PRIME B450 Plus CPU Ryzen 7 5800X3D (Noctua NH-U12S + dual fan Noctua NF-A12) GPU MSI GeForce RTX 3070 Ventus 3X RAM G.Skill Ripjaws V F4-4000C18D-32GVK SSD Silicon Power P34A80 CASE Lancool 205 PSU Corsair RM550x case cooling: exhaust 2x Noctua F12, in-take 2x Lian Li 120mm
NB: Dell E7470 Skylake Core i5 + 16GB RAM + FHD IPS Foun: Oppo Reno 5Z
Main server: Asus PRIME A320M-K + Ryzen 5 2600 + GTX 1660Ti + 32GB Ram
NAS: QNAP TS-128 - 2TB Seagate Iron Wolf + MikroTik RB952
Peripherals: Dual monas setup 27" Samsung Odyssey G5 and AOC I2470Sw + Steelseries Apex 5 + Steelseries Rival 3 + QcK + Logitech G435
NB: Dell E7470 Skylake Core i5 + 16GB RAM + FHD IPS Foun: Oppo Reno 5Z
Main server: Asus PRIME A320M-K + Ryzen 5 2600 + GTX 1660Ti + 32GB Ram
NAS: QNAP TS-128 - 2TB Seagate Iron Wolf + MikroTik RB952
Peripherals: Dual monas setup 27" Samsung Odyssey G5 and AOC I2470Sw + Steelseries Apex 5 + Steelseries Rival 3 + QcK + Logitech G435
- shiro
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Re: Star Citizen
to este nerobili v pythone
Inac taketo banality mali riesit ako prve, sak vedeli ze z toho chcu mat MMO, tak nechapem. Nie, oni hned modely, grafiku, blbosti...a pod kapotou "motor z trabanta".
Nerobili ten engine od nuly, kopu veci mal vyriesenych uz v dobe vzniku crysis 1...napr. pohyby postav boli uplne paradne. Neviem, preco to proste neprevzali, preco to robili nanovo.
Inac taketo banality mali riesit ako prve, sak vedeli ze z toho chcu mat MMO, tak nechapem. Nie, oni hned modely, grafiku, blbosti...a pod kapotou "motor z trabanta".
Nerobili ten engine od nuly, kopu veci mal vyriesenych uz v dobe vzniku crysis 1...napr. pohyby postav boli uplne paradne. Neviem, preco to proste neprevzali, preco to robili nanovo.
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Xiaomi Mi 9 Lite 64GB
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