HW PS3
HW PS3
Tak mi hlavou poslednej dobe melie, ze z akeho HW sa sklada tato konzola a tez XBox360. Su to komponenty podobne k PC, alebo je to uplne nieco ine. Rad by som sa dozvedel zopar info o otmto. Kedze kamos furt vyprava ze tam su 4 naj. grafiky, 4 naj. procesory a ramky. co sa mi zda nemozne. Mohli by ste mi to objasnit ?
|MB| MSI B450I Gaming Plus |CPU| AMD Ryzen 5 5600G |CPU's Cooler| AIO 140mm
|RAM| G-Skill 2x8GB DDR4 3200MHz Trident-Z |GPU| AMD Vega 7
|SSD| Intel 660p 1024GB M.2 NVMe |PSU| NZXT 650W 80Plus Gold |Case| NZXT H1 V1
|LCD| BenQ BL3200PT |Mouse| Logitech G603 |Pad| Razer Goliathus Speed |OS| Microsoft Windows 10 Pro x64 SK
|OC| Celeron D 330 E0 / Pentium E2160 M0 / Pentium E5200 M0 / Pentium E5200 R0 / Phenom II X3 720 C2 / Core i5 2500K / Core i5 6600K.
|RAM| G-Skill 2x8GB DDR4 3200MHz Trident-Z |GPU| AMD Vega 7
|SSD| Intel 660p 1024GB M.2 NVMe |PSU| NZXT 650W 80Plus Gold |Case| NZXT H1 V1
|LCD| BenQ BL3200PT |Mouse| Logitech G603 |Pad| Razer Goliathus Speed |OS| Microsoft Windows 10 Pro x64 SK
|OC| Celeron D 330 E0 / Pentium E2160 M0 / Pentium E5200 M0 / Pentium E5200 R0 / Phenom II X3 720 C2 / Core i5 2500K / Core i5 6600K.
Re: HW PS3
HW presne do detailov neviem, ale vykonove lab. testy mam
zdroj: http://www.lacikaboss.tym.sk/blog/?postid=25" onclick="window.open(this.href);return false;
zdroj: http://www.lacikaboss.tym.sk/blog/?postid=25" onclick="window.open(this.href);return false;
Podľa testov výkonu to vyzerá nasledovne.
Xbox 360 - 500 Million Triangles/sec
PS3 - 250 Million Triangles/sec
Vertex Shader Processing
Xbox 360 - 6.0 Billion Vertices/sec (using all 48 Unified Pipelines)
PS3 - 1.0 Billion Vertices/sec
Vertex Texture Fetch
Xbox 360 - 8.0 Billion Texels/sec
PS3 - 4.0 Billion Texels/sec
Pixel Shader Processing with 16 Filtered Texels Per Cycle (Pixel ALU x Clock)
Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
PS3 - 16.0 Billion Pixels/sec
Pixel Shader Processing without Textures (Pixel ALU x Clock)
Xbox 360 - 24.0 Billion Pixels/sec (using all 48 Unified Pipelines)
PS3 - 24.0 Billion Pixels/sec
Multisampled Fill Rate
Xbox 360 - 16.0 Billion Samples/sec (8 ROPS x 4 Samples x 500MHz)
PS3 - 8.0 Billion Samples/sec (8 ROPS x 2 Samples x 500MHz)
Pixel Fill Rate with 4x Multisampled Anti-Aliasing
Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 4 Samples x 500MHz / 4)
PS3 - 2.0 Billion Pixels/sec (8 ROPS x 2 Samples x 500MHz / 4)
Pixel Fill Rate without Anti-Aliasing
Xbox 360 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)
PS3 - 4.0 Billion Pixels/sec (8 ROPS x 500MHz)
Frame Buffer Bandwidth
Xbox 360 - 256.0 GB/sec (dedicated for frame buffer rendering)
PS3 - 20.8 GB/sec (shared with other graphics data: textures and vertices)
PS3 - 10.8 GB/sec (with 10.0 GB/sec subtracted for textures and vertices)
PS3 - 8.4 GB/sec (with 12.4 GB/sec subtracted for textures and vertices)
Texture/Vertex Memory Bandwidth
Xbox 360 - 22.4 GB/sec (shared with CPU)
Xbox 360 - 14.4 GB/sec (with 8.0 GB/sec subtracted for CPU)
Xbox 360 - 12.4 GB/sec (with 10.0 GB/sec subtracted for CPU)
PS3 - 20.8 GB/sec (shared with frame buffer)
PS3 - 10.8 GB/sec (with 10.0 GB/sec subtracted for frame buffer)
PS3 - 8.4 GB/sec (with 12.4 GB/sec subtracted for frame buffer)
Shader Model
Xbox 360 - Shader Model 3.0+ / Unified Shader Architecture
PS3 - Shader Model 3.0 / Discrete Shader Architecture
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