Diablo IV
- Zoltan Balaton
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Re: Diablo IV
Moja myska sa zachvela strachom
som tad ze to nema tu komixovu grafiku 3ky
som tad ze to nema tu komixovu grafiku 3ky
- Leon
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Re: Diablo IV
Vycuc z Diablofans:
Blood is the key
Diablo 4 cinematic https://www.youtube.com/watch?v=aJqEJL-JVkc
Hlavní úlohu bude hrát Lilith
Herní ředitel Diablo projektu se jmenuje Luis Barriga
Diablo 4 se chce vrátit ke kořenům
Diablo 4 bude mít PVP zóny
Isometrické aRPG pro PC, Xbox, PS4
3 postavy do začátku: Barbar, kouzelnice, druid
Diablo 4 gameplay trailer https://www.youtube.com/watch?v=7RdDpqCmjb4
DURIEL!!!
Hratelné demo D4 přímo na Blizzconu
Sety nebudou dominovat
Předměty budou vylepšovat ranky spellů
Hodně legendárek, fakt hodně
Vypadá to na sběratelku se soškou Lilith držící lebku Diabla
D4 běží na novém engine
Na úvodní obrazovce nebude žádný text
Barbar bude mít 4 sloty na zbraně
Barbar bude používat zbraň na základě použitého skillu
Druid nebyl původně jednou ze zamýšlených postav do D4.
Druid má „seamless“ shapeshifting, mění se v průběhu útoku, útok začnete jako člověk a skončíte jako werewolf.
Návrat setů
Kouzelnice se může měnit do elementů
Více možností pro kustomizace. Barbar má 4 možnosti vzhledu, 2 běloši (muž + žena) 2 černoši. Bude možnost si upravit vlasy, jizvy,…
Talentový strom jako v D2!!!
Runová slova tak jak byla známá z D2, ale trochu upravená
Open world hra!!! s nelineárním příběhem
5 různých lokací
Sociální HUBy v hlavních městech
World eventy, které jsou náročnější
Waypointy nebudou chybět
Mounti!
Mounit budou kustomizovatelní, budete si moct vozit trofej (jako ve Witcher 3)
Některé útoky budou jako „Dismount“ a budou mít speciální efekty
Dungeony budou náhodně generované
Kampaň nebude lineární!
Střídá se den a noc
Stovky dungeonů, stovky legendárek
5 tříd postav
Diablo 4 příběh je zasazen dekády po D3
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Re: Diablo IV
Ešte si Leon zabudol:
Vydání za 5 let ...
Vydání za 5 let ...
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Re: Diablo IV
Good len vidno ze keby nebolo bojkotu na immortal, tak nove diablo neuvidime. Graficky je to dost priemer a citit ze cely cas sa makalo primarne na tej ukazke gameplayu a dokoncovani immortal. Pochybujem ze viac jak hento maju hotove. Na druhu stranu uz to neni blizzard jak ho pozname, cize by som sa nevzrusoval
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Re: Diablo IV
Leon: v tej fáze podľa detailov od Quin69 a Rhykker to podľa mňa nebude skôr ako 2021, ono to vidno aj na tej grafike ... stačí pozrieť prvé info o Diablo III ako vyzeralo a potom kedy vyšlo .
PC1 Intel Core i7-4960X@4,8GHz . ASRock X79 Extreme 11 . 32GB Corsair Dominator 2133MHz DDR3 . Zotac GTX 1080Ti . Samsung 850 PRO 256GB . Samsung 840 1TB . SF Leadex 750W . AOC Q3279VWFD8 . Noctua
PC2 i5-2500K . Noctua NH-U12 . ASUS P8Z68-V PRO . 16GB G.Skill Ripjaws X . EVGA GTX 1070 SC . Intel 530 240GB . Samsung 850 PRO 2TB . COUGAR GX-600W . Lian Li PC-V1010A - Silver . ASUS Xonar Essence STX + HD555
PC2 i5-2500K . Noctua NH-U12 . ASUS P8Z68-V PRO . 16GB G.Skill Ripjaws X . EVGA GTX 1070 SC . Intel 530 240GB . Samsung 850 PRO 2TB . COUGAR GX-600W . Lian Li PC-V1010A - Silver . ASUS Xonar Essence STX + HD555
- Leon
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Re: Diablo IV
Pozeral som tie VODs. Ja len vravím čo dúfam
Inak z tých VODs. Pohľad na mapu - asi jeden svet z tých piatich. Vyzerá to na D2-like open world mapu. Je fakt obrovská
13:45
https://www.twitch.tv/videos/502694401
Na 19:10 fakt stretne vo svete random ľudí
Inak z tých VODs. Pohľad na mapu - asi jeden svet z tých piatich. Vyzerá to na D2-like open world mapu. Je fakt obrovská
13:45
https://www.twitch.tv/videos/502694401
Na 19:10 fakt stretne vo svete random ľudí
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- eSsay
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Re: Diablo IV
LIVE pokec ku classám, skillom, talentom, dungeonom ..... https://www.youtube.com/watch?v=nrgVkLiSVDA
EDIT: Aha "Toto video už nie je k dispozícii. Blizzard Entertainment, Inc. si nárokuje autorské práva."
Asi sa nesmie streamovať virtual ticket
EDIT: Aha "Toto video už nie je k dispozícii. Blizzard Entertainment, Inc. si nárokuje autorské práva."
Asi sa nesmie streamovať virtual ticket
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- Leon
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Re: Diablo IV
Na progamingshope na mna vyskocil preorder na DIV za 52 eur s vydanim 4.12. 2020. (asi dost prestreleny, resp podstreleny odhadovany datum)
https://www.progamingshop.sk/diablo-4-p-403739.html
https://www.progamingshop.sk/diablo-4-p-403739.html
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- eSsay
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Re: Diablo IV
wtf a už aj akciu dali na to z 59,99 na 52,99
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Re: Diablo IV
ako trailer mi odstrelil dekel, ale gameplay veru nic moc, ako trojka so skinnom a nie novy engine
- dexterav
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Re: Diablo IV
tak urobili trailer, teraz len treba knemu hru
tak na grafiku už začínajú žundrať viacerý
tak ale je to hr pre všetkých takže nízky základ pre HW musí byť
tak na grafiku už začínajú žundrať viacerý
tak ale je to hr pre všetkých takže nízky základ pre HW musí byť
Spoiler: ukázať
- eSsay
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Re: Diablo IV
Featurky + v závere Q&A ..... hardcore mód ostane zachovaný, no nebude už offline mód.
MB: MSI Z490 Gaming Plus CPU: i7-10700KF @5.1GHz 1.3V CPU cooler: Bequiet! Dark Rock 4 + TG Kryonaut RAM: G.Skill Trident Z Orange 16GB (2x8GB) @3200Mhz CL15 1.35V GPU: Asus RTX 3080 TUF O10G Gaming SSD: Samsung 970 EVO Plus NVMe 2000GB PSU: Bequiet! Straight Power 11 Platinum 1000W CASE: Fractal Design Define 7 Compact Black + Bequiet Silent Wings 3 (2x140mm + 1x120mm) MONITOR: LG 32GQ850-B (2560x1440p/260Hz (OC), 1ms, G-Sync, nano IPS) KEYBOARD: Sony VGP-UKB3 MOUSE & PAD: Razer Basilisk v2, SteelSeries QcK+ AUDIO: M-Audio Air Hub + Mackie MR524, Schiit Fulla E + Sennheiser HD 660S + AntLion ModMic
- Leon
- Pokročilý používateľ
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Re: Diablo IV
komu sa nechce pozerať, tak tu súhrn najdôležitejšieho
Skill Point System
Q: Monetization/business model? How do I buy D4?
A: Very early days here, what I can confirm is we will sell a base game and expansions and I can confirm we will not sell power.
Q: Customization of my build - through legendaries or other options?
A: It's one of our main goals of D4. Skill point system i.e. Barb shout rank 1 does not have unstoppable but higher ranks do. Talent system will alter as well - 2 people with same kills could have different talent builds. Legendaries also will help customize.
Q: Offline mode? Solo?
A: You can solo everything, but no there will be no offline mode. Dungeons and campaigns remain private.
Q: Is there trading? How does it work?
A: We think it's the best that getting loot from monsters is the best way to get loot. We still do want to allow trading - but looking for feedback. 3 types of tradeable item - free trade items, limited trade items (tradeable one time), highest quality most powerful items are not tradeable. Still being worked on.
Q: PvP? How will it work? What does that do to balance?
A: Same talents/skills/items for PvP as PvE but the goal is to have enough choices and options that the best choices will be different for each play style. We want to locate issues as they arise and strategically balance things to make both formats good. We will have lots of tuning knobs to balance properly.
Q: How common will legendaries drop?
A: They will not rain from the sky in D4. Harder and harder content means better and better items. Because items will be so much better at higher difficulties, drop rate will not be altered, just better items.
Q: Combat pace of play?
A: Because of the timers in D3, it made people rush. End game dungeons currently with lots of different objectives, it means that pace of combat will be very different in every dungeon, particularly because of dungeon affixes. Lightning pulse, for example, means constant pressure to go fast. Finding all 4 idols for example will make the dungeon slower. Because of Evade skill, combat will feel more intentional. Have to be good at timing, plan is to make it a more intentional experience.
You'll want to take on tough challenges, but replayability is best when you have a varied experience. There will be hooks to play a varied difficulty content to encourage replayability.
Q: Random stats on each item?
A: Affixes will be randomized values within a range - so 2 items could have same affixes but different values. Planning on customizing affixes but no word on that yet.
Q: How will you support the game once it's live? Seasons, etc?
A: Yes, seasons will exist. Main goal for seasons to be to change up the player experience. Not many details yet. Example is: new legendary items introduced to seasons, or spotlight different legendary items from season to season. This is only one thing we can do for seasons. More info coming.
Q: Will we have Hardcore mode?
A: Of course we're going to have Hardcore mode.
Skill Point System
- Skill point system - goals is increased sense of power progression, power, and customization
- Skill points - pretty straight foward - either pick new skills or rank up existing skills.
- Skill points granted on level up and on discovery of skill point tomes.
- Bottom of the tree is most powerful - from simple to more complicated play styles.
- Uses example of a cold branch on the wizard tree - i.e. skill that says instead of freezing, you get a bonus to damage.
- Open World/Shared World
- Dungeons are not open world - max party size 4, still 'private'
- Campaign areas start as private, only to you and your party. Once you've completed the campaign objective for that area, the world becomes shared.
- What does open world mean? Seeing players outside your party, public events, huge shared bosses
- Collectibles, open world pvp, other players, crafting materials - all in the Open World.
- How many players? Achieving a certain feeling - it should feel like a bleak and dangerous place so on occasion you'll see one or two other players but mostly be alone. Exceptions will be something like world boss event where more players will be seen in a certain area. Towns are the same.
- Example of playing D4 with other players: You can jump into parties - party leader's state in the campaign area is shared with the party. Not stuck in your own story mode.
- Clans will exist - with clan banners.
- In game voice chat for parties and clans.
- 2 player couch co-op on consoles supported.
- What about more solo players? Nothing has to be done in a player, all the best content can be done solo or in a group - nothing stopping you from doing everything on your own.
- The level to which you engage with others is totally up to you. It's just as viable to play alone.
- Lots of dungeons in D4 - we want them dark, dangerous, and scary.
- Dungeons are randomly generated.
- Wants a tension between risk and reward in D4 dungeon crawling.
- Randomly generated buildings OR exteriors.
- Seamless exploration - this means no more loading screens to go from one floor to another! We can blend randomly generated tile sets together - dungeons can be sprawling interconnected areas.
- As you're crawling your way through dungeons, there will be random events and dungeon objectives.
- Random events: no longer restricted to a certain place in the world - i.e. Altar of Bishibosh in Whispering Woods or Alter.
- Dungeon objectives - creates a sense of identity for a specific dungeon to set them apart from one another. Objectives are completed by doing specific things in the dungeon like killing a specific mob. Doing more objectives changes the dungeon i.e. once you complete an objective, the final boss could be alerted and send more mobs at you, etc.
- End game dungeons: We know doing one thing over and over again is not great. Look for Varied Content, Strategic Depth, and Player Agency.
- Adding a new item called a Dungeon Key - for a specific dungeon, upgrades a specific dungeon to an End Game Dungeon - improves quality of drops.
Dungeon keys can roll a specific affix for that dungeon.
- Example - Lightning Pulse - adds a lightning pulse which chases you through the dungeon until you complete a particular objective - can't be killed until that particular objective is done.
- Plan is to haven hundreds of dungeons in the game. Upgrades to dungeons, changes in difficulty and affixes, will require different builds, skills, etc.
- Fallen lunatics are back!
- Skeletons - in D4, new item called Skeletal Ballista
- Elites: new category of affixes
- Enhancing Affixes - so for a mob that shoots arrows, they can gain Multishot. But if it's on a Fallen Shaman, instead of resurrecting one brute, he resurrects three.
- Boss: Tomb Lord - resurrector, blinds you with storm of bone, etc.
- New to D4 - Evade ability available to all classes. A dash and a strike back - good to get out of things.
- Unstoppable - Break out of crowd control and become immune.
- Boss: Ashava - first world boss. VERY LARGE!
- New Stagger system - your CC will work in a different way against bosses - it stacks up, building up a stagger bar, when that bar fills, a unique behaviour happens per boss. For Ashana for example, it breaks off her arm blades, making the next boss attack safer.
- More item affixes the higher the quality
- Addition of Mythic quality items
- New affixes - damage to far away enemies, + one rank to a talent (adds to maximum rank)
- We want legendaries to be equal or great to set items.
- Example: Teleport items -Damage reduction when you teleport, gain crit when you teleport, infinite but random teleport, nova when you teleport.
But lots of legendaries will work for lots of skills, not necessarily that specific.
- Mythic items: equip limit one but 4 legendary powers on them.
- Runes and Runewords coming to D4 - 2 types, condition runes and effect runes.
- Combine one of each to form a runeword. i.e. "When you freeze an enemy, activate the next rune" "When the run is activated, reduce damage" becomes, damage reduction when you freeze an enemy.
Q: Monetization/business model? How do I buy D4?
A: Very early days here, what I can confirm is we will sell a base game and expansions and I can confirm we will not sell power.
Q: Customization of my build - through legendaries or other options?
A: It's one of our main goals of D4. Skill point system i.e. Barb shout rank 1 does not have unstoppable but higher ranks do. Talent system will alter as well - 2 people with same kills could have different talent builds. Legendaries also will help customize.
Q: Offline mode? Solo?
A: You can solo everything, but no there will be no offline mode. Dungeons and campaigns remain private.
Q: Is there trading? How does it work?
A: We think it's the best that getting loot from monsters is the best way to get loot. We still do want to allow trading - but looking for feedback. 3 types of tradeable item - free trade items, limited trade items (tradeable one time), highest quality most powerful items are not tradeable. Still being worked on.
Q: PvP? How will it work? What does that do to balance?
A: Same talents/skills/items for PvP as PvE but the goal is to have enough choices and options that the best choices will be different for each play style. We want to locate issues as they arise and strategically balance things to make both formats good. We will have lots of tuning knobs to balance properly.
Q: How common will legendaries drop?
A: They will not rain from the sky in D4. Harder and harder content means better and better items. Because items will be so much better at higher difficulties, drop rate will not be altered, just better items.
Q: Combat pace of play?
A: Because of the timers in D3, it made people rush. End game dungeons currently with lots of different objectives, it means that pace of combat will be very different in every dungeon, particularly because of dungeon affixes. Lightning pulse, for example, means constant pressure to go fast. Finding all 4 idols for example will make the dungeon slower. Because of Evade skill, combat will feel more intentional. Have to be good at timing, plan is to make it a more intentional experience.
You'll want to take on tough challenges, but replayability is best when you have a varied experience. There will be hooks to play a varied difficulty content to encourage replayability.
Q: Random stats on each item?
A: Affixes will be randomized values within a range - so 2 items could have same affixes but different values. Planning on customizing affixes but no word on that yet.
Q: How will you support the game once it's live? Seasons, etc?
A: Yes, seasons will exist. Main goal for seasons to be to change up the player experience. Not many details yet. Example is: new legendary items introduced to seasons, or spotlight different legendary items from season to season. This is only one thing we can do for seasons. More info coming.
Q: Will we have Hardcore mode?
A: Of course we're going to have Hardcore mode.
.