Demo: http://download.futuremark.com/IceStormFighters.zip (184MB)
poziadavky:
"CPU: Intel® Core™ 2 Extreme QX6700 or Intel® Core™ 2 Quad Q6600 processorQuad-Core CPU for “Demo-high” mode features & capabilities, dual-core Intel CPU for “Demo-low” mode features & capabilities
Graphics Card: Support DirectX* 9.0 Shader Model 3 required. nVidia* geForce* 6 series (minimum), 7 series (recommended), ATI* Radeon* 1650 or higher
Memory: 1GB or higher"
"Multi-core processors have become mainstream in the PC industry, and many classes of software applications like multimedia encoding and 3D rendering already benefit from the added processing power.
The game industry is also evolving toward threaded games and game engines. The latest-generation game consoles (Microsoft* XBOX* 360, Sony* PlayStation* 3) also feature multi-core processors. Current games like Quake*4, Call of Duty* 2 and Splinter Cell* Double Agent already have threaded game engines. And upcoming games such as Unreal Tournament* 2007 (Based on the Unreal* 3 engine) are expected to feature threaded engines.
To demonstrate how threaded games and game engines will benefit from multi-core processors, Intel worked with Futuremark* to create the game engine technology demo - Ice Storm Fighters..."
"You can interactively control the number of threads in flight. The 1, 2, 3, and 4 keys will enable/disable CPU cores if you're running a quad-core system. You'll notice that the frame rate slows down noticeably when you run Demo-High on only two cores.
The workload can also be controlled by increasing or decreasing the number of hovercraft. Additional hovercraft means leads to increased AI (determining their direction of movement) and physics (torque, acceleration) processing. Increasing the number of hovercraft increases the computational load and decreases FPS and vice-versa. The "F3" key increases the number of hovercraft units, and the "F4" key decreases the number of hovercraft units"