4 "TMUs" - ktore obsahuju:
64 "5D" ALUs - 320 SPscrux2005 napísal:http://forum.beyond3d.com/showpost.php? ... count=3629R600 has 4 texturing units (or texturing engines):
- • 8x texture addressing units
• 20x FP32 samplers (single-data read/clock)
• 4x FP32 filtering units (1 bilinear 64 bit sample per clock or one 128 bit sample every 2 clocks)
• 256KB L2 cache
16 "ROPs"
podpora D3D 10
512Bit zbernica - Ringbus
512MB Vram
podpora CFAA
---------------------------------------------specifikacie HD 2900XT na TechPowerUp! napísal:700 million transistors on 80nm HS fabrication process
512-bit 8-channel GDDR3/4 memory interface
Ring Bus Memory Controller
Fully distributed design with 1024-bit internal ring bus for memory reads and writes
Optimized for high performance HDR (High Dynamic Range) rendering at high display resolutions
Unified Superscalar Shader Architecture
320 stream processing units
Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders
Common instruction set and texture unit access supported for all types of shaders
Dedicated branch execution units and texture address processors
128-bit floating point precision for all operations
Command processor for reduced CPU overhead
Shader instruction and constant caches
Up to 80 texture fetches per clock cycle
Up to 128 textures per pixel
Fully associative multi-level texture cache design
DXTC and 3Dc+ texture compression
High resolution texture support (up to 8192 x 8192)
Fully associative texture Z/stencil cache designs
Double-sided hierarchical Z/stencil buffer
Early Z test, Re-Z, Z Range optimization, and Fast Z Clear
Lossless Z & stencil compression (up to 128:1)
Lossless color compression (up to 8:1)
8 render targets (MRTs) with anti-aliasing support
Physics processing support
Full support for Microsoft DirectX 10.0
Shader Model 4.0
Geometry Shaders
Stream Output
Integer and Bitwise Operations
Alpha to Coverage
Constant Buffers
State Objects
Texture Arrays
Dynamic Geometry Acceleration
High performance vertex cache
Programmable tessellation unit
Accelerated geometry shader path for geometry amplification
Memory read/write cache for improved stream output performance
Anti-aliasing features
Multi-sample anti-aliasing (up to 8 samples per pixel)
Up to 24x Custom Filter Anti-Aliasing (CFAA) for improved quality
Adaptive super-sampling and multi-sampling
Temporal anti-aliasing
Gamma correct
Super AA (CrossFire configurations only)
All anti-aliasing features compatible with HDR rendering
Texture filtering features
2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128taps per pixel)
128-bit floating point HDR texture filtering
Bicubic filtering
sRGB filtering (gamma/degamma)
Percentage Closer Filtering (PCF)
Depth & stencil texture (DST) format support
Shared exponent HDR (RGBE 9:9:9:5) texture format support
CrossFire™ Multi-GPU Technology
Scale up rendering performance and image quality with 2 or more GPUs
Integrated compositing engine
High performance dual channel interconnect
ATI Avivo™ HD Video and Display Platform
Two independent display controllers
Drive two displays simultaneously with independent resolutions, refresh rates, color controls and vide
overlays for each display
Full 30-bit display processing
Programmable piecewise linear gamma correction, color correction, and color space conversion
Spatial/temporal dithering provides 30-bit color quality on 24-bit and 18-bit displays
High quality pre- and post-scaling engines, with underscan support for all display outputs
Content-adaptive de-flicker filtering for interlaced displays
Fast, glitch-free mode switching
Hardware cursor
Two integrated dual-link DVI display outputs
Each supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI) or 2560x1600 (dual-link DVI)1
Each includes a dual-link HDCP encoder with on-chip key storage for high resolution playback of protected content
Two integrated 400 MHz 30-bit RAMDACs
Each supports analog displays connected by VGA at all resolutions up to 2048x15363
HDMI output support
Supports all display resolutions up to 1920x10801
Integrated HD audi
controller with multi-channel (5.1) AC3 support, enabling a plug-and-play cable-less audi
solution
Integrated Xilleon™ HDTV encoder
Provides high quality analog TV output (component/Svideo/ composite)
Supports SDTV and HDTV resolutions
Underscan and overscan compensation
HD decode acceleration for H.264/AVC, VC-1, DivX and MPEG-2 video formats
Flawless DVD, HD DVD, and Blu-Ray playback
Motion compensation and IDCT (Inverse Discrete Cosine Transformation)
HD vide
processing
Advanced vector adaptive per-pixel de-interlacing
De-blocking and noise reduction filtering
Edge enhancement
Inverse telecine (2:2 and 3:2 pull-down correction)
Bad edit correction
High fidelity gamma correction, color correction, color space conversion, and scaling
MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264/AVC encoding and transcoding
Seamless integration of pixel shaders with vide
in real time
VGA mode support on all display outputs
PCI Express x16 bus interface
OpenGL 2.0 support
Prispevky, ktore stoja za pozretie (z predchadzajucej temy):
http://www.pretaktovanie.sk/modules.php ... 096#209096
http://www.pretaktovanie.sk/modules.php ... 108#209108
http://www.pretaktovanie.sk/modules.php ... 155#209155
http://www.pretaktovanie.sk/modules.php ... 159#209159
http://www.pretaktovanie.sk/modules.php ... 179#209179
http://www.pretaktovanie.sk/modules.php ... 363#209363
http://www.pretaktovanie.sk/modules.php ... 601#209601
http://www.pretaktovanie.sk/modules.php ... 616#209616
http://www.pretaktovanie.sk/modules.php ... 822#209822
http://www.pretaktovanie.sk/modules.php ... 868#209868
http://www.pretaktovanie.sk/modules.php ... 877#209877
http://www.pretaktovanie.sk/modules.php ... 897#209897
http://www.pretaktovanie.sk/modules.php ... 904#209904
http://www.pretaktovanie.sk/modules.php ... 269#210269
http://www.pretaktovanie.sk/modules.php ... 944#210944
http://www.pretaktovanie.sk/modules.php ... 091#211091
http://www.pretaktovanie.sk/modules.php ... 240#211240
http://www.pretaktovanie.sk/modules.php ... 189#212189
http://www.pretaktovanie.sk/modules.php ... 204#212204
http://www.pretaktovanie.sk/modules.php ... 272#212272
http://www.pretaktovanie.sk/modules.php ... 110#213110
http://www.pretaktovanie.sk/modules.php ... 394#212394
http://www.pretaktovanie.sk/modules.php ... 590#212590
http://www.pretaktovanie.sk/modules.php ... 600#212600
http://www.pretaktovanie.sk/modules.php ... 973#212973
http://www.pretaktovanie.sk/modules.php ... 030#213030
http://www.pretaktovanie.sk/modules.php ... 067#213067
http://www.pretaktovanie.sk/modules.php ... 376#213376
Grafy vykonnosti a obrazky karty z predbezneho testu HD 2900XT na TechPowerUp:
http://www.pretaktovanie.sk/modules.php ... 419#213419
http://www.pretaktovanie.sk/modules.php ... 432#213432
http://www.pretaktovanie.sk/modules.php ... 446#213446
http://www.pretaktovanie.sk/modules.php ... 602#213602
---------------------------------------------
http://www.pretaktovanie.sk/modules.php ... 668#213668
Spotreba karty + vykon v urcitych hrach:
http://www.pretaktovanie.sk/modules.php ... 765#213765
---------------------------------------------
Radeon HD 2600XT:
http://www.pretaktovanie.sk/modules.php ... 772#213772
* zoradene chronologicky *
ATI Ruby DX10 Screenshot Teaser
(klikni pre zobrazenie obrazku v plnej velkosti.)
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Predchadzajuca tema: ATi R6x0 - informacie, spekulacie ... #1. diel
Posledny prispevok v predchadzajucom diely
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predstavenie HD 2900XT@ R600 je v pondelok 15.5.2007, takisto aj nizsich modelov RV630/RV610.
Dostupne maju byt nizsie modely ale az o mesiac neskor - v juni.
HD 2900XT ma byt dostupna hneD od uvedenia.
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pokial som na nieco zabudol, kontaktujte ma prosim pomocou SS