Download link (26MB)Features:
* DirectX and OpenGL versions
* Up to 500k polygones per frame
* 5 dynamic lights
* HDR rendering
* Parallax occlusion mapping
* Ambient occlusion mapping
* Translucence
* Volumetric light and fog
* Glow
* Particle systems
* Postprocessing: motion blur, radial blur, depth of field, color correction, Sobel filter, refraction, stereo mode
* Benchmark mode is available
Requirements:
* DirectX9 (June 2006 or newer)
* OpenAL
* Latest stable video drivers
* ATI Radeon 9XXX and higher or NVIDIA GeForce FX 5XXX and higher
* Simple stereo glasses (for stereo mode)
Known drivers issues:
* [NVIDIA] Dropping to software rendering with shadow map, shadow map soft and cubemap reflections on OpenGL (NV40, G70)
* [NVIDIA] NV30 drops to software rendering on OpenGL
* [NVIDIA] Broken hardware shadows on NV30/Direct3D9
* [ATI] Broken alpha-testing on OpenGL with enabled HDR
* [ATI] Unable to use HDR + antialiasing on OpenGL
* [ATI] No glow through alpha-blending objects on Direct3D9, all cards up to R500
Nastavenia v teste :
Do prispevku piste vzdy co najpodrobnejsie zostavu na ktorej prebehol test, rozlisenie, pocet fps/ziskanych bodov, verziu ovladaca, OS a ine nastavenia v ovladaci.Render: direct3d9
Mode: 1024x768 fullscreen
Shadows: shadow map hardware soft
Shaders: high
Textures: high
Anisotropy: 16x
Translucence: enabled
Parallax: enabled
Specular: enabled
Reflection: enabled
Refraction: enabled
Motion blur: enable
Glow: enabled
DOF: enable
HDR: enabled
Idealny by bol aj screenshot - viD: How To vytvorit screenshot vo Windowse (OS)
Podpisi sa mozu zmenit, v prispevku vsak zostava ostane.
Priklad spravneho postu:
Screenshot:
Prispevky bez zostavy sa budu priebezne mazat.