Direct3D 10.1 (analyza vyvoja)
- killswitch
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- Príspevky: 4594
- Dátum registrácie: Pi 21. Jan, 2005, 20:00
- Bydlisko: BA-Okolie
a co, no a co? Niektorych by to aj zaujimalo.....
CPU: Intel i7 9700K@5 GHz, chladné vodou, EK supremacy blok... MB: ASUS Maximus XI Formula... RAM: G.Skill 2x8GB DDR4 TridentZ RGB 3600/C16... VGA: ASUS RTX 3090 Strix O24G... SSD: Samsung 970 PRO NWMe M.2 x4...SOUND: Creative ZxR...ZDROJ: Seasonic Prime Ultra 1000W (SSR-1000TR) Titanium... CASE: Komplet vlastnej výroby, AlMg3 hliník + 3d tlac, čierna piesková farba pálená... LCD: ASUS 27" PG279Q 165Hz G-Sync...
Ostatné: Sennheiser Game Zero, Asus ROG Flare, Razer Basilisk Ultimate + Razer Destructor 2
Ostatné: Sennheiser Game Zero, Asus ROG Flare, Razer Basilisk Ultimate + Razer Destructor 2
Crytek, Microsoft, NVIDIA Downplay DirectX 10.1
je vidiet, ze Crytek dostava "podporu" od nVidie ...When asked about the advantages of picking up a DirectX 10 graphics adaptor today, versus waiting for NVIDIA or AMD DirectX 10.1 products, Microsoft's senior global director of Microsoft games on Windows, Kevin Unangst, replied, "DX10.1 is an incremental update that won’t affect any games or gamers in the near future."
Microsoft isn't the only developer downplaying DirectX 10.1. Cevat Yerli, CEO of Crytek, states,"We pride ourselves on being the first to adopt any important newtechnology that can improve our games so you would expect us to getwith DX10.1 right away but we've looked at it and there's just nothingin it important enough to make it needed. So we have no plans to useit at all, not even in the future."
s pozdravom, crux.