Brink input error

Hry a problémy s nimi...
POZOR: žiadny WAREZ
Používateľov profilový obrázok
Sebi02
Používateľ
Používateľ
Príspevky: 426
Dátum registrácie: Ut 03. Máj, 2011, 15:14
Bydlisko: Košice

Brink input error

Príspevok od používateľa Sebi02 »

Caute, mam taky problem, ze ked chcem spustit misiu v Brinku tak mi vypne celu hru a vypise mi nejaky error log:
Spoiler: ukázať
=== Restore Profile 'Sebi0202' ===
Server config changed to: Custom
DisconnectSafe: Appending cmd system disconnect...
Parsed gui 'mainmenu_new' in 131 ms
Parsed gui 'messagebox' in 1 ms
Parsed gui 'tallybox' in 1 ms
Parsed gui 'system' in 0 ms
game initialized.
--------------------------------------
------------- Initialized in 00:06 -------------
[BINK] pubdevlegal_splash.bik: ran from memory
--- Common Initialization Complete ---
=== D I S C O N N E C T ===
=== Profile Apply ===
execing 'localization/english/defaultbinds.cfg'
idCVarCallback_VoicePackChanges::OnChanged()
****introstart****
Spent 19ms waiting
Spent 210ms total
Finished compositing contextId -2 team security (0) cinematic: true
Spent 4ms waiting
Spent 225ms total
Finished compositing contextId -2 team resistance (1) cinematic: true
Spent 0ms waiting
Spent 240ms total
Finished compositing contextId -2 team resistance (1) cinematic: true
Are you sure?
Server config changed to: Standard
Joining session...
Clan guid for team 'security' set to '0'
Clan guid for team 'resistance' set to '0'
client 0 connected.
OnClientConnect: Clearing abilities for client 0
idGameLocal::ServerGetBestTeamAndCampaign - FINAL CAMPAIGN IS campaign_resistance
0 given player class 'soldier' (clients desired player class)
--- Loading sequence: maps/mp/aquarium_loading ---
sound index file 'generated/preload/sound/pc/english/maps/mp/aquarium_loading.soundpreload' is zero length
Parsed source gui 'loadscreen' in 4 ms
Parsed gui 'loadscreen' in 1 ms
--- Completed loading sequence in 0.02s ---
--- Loading sequence: maps/mp/aquarium ---
loading sound index 'generated/preload/sound/pc/english/maps/mp/aquarium.soundpreload' with 618 entries
Loaded sound index in 0 ms
--------- Map Initialization ---------
Loaded in 29 ms
Map: maps/mp/aquarium.entities
HEAP: 8
Max system bytes: 5373952 (5.13MB)
Current system bytes: 5373952 (5.13MB)
Current in use bytes: 4878104 (4.65MB)
********************
FATAL ERROR: sdMemory::Alloc ( "SDHEAP_STRING", 8 ) request for 168429568 bytes failed
********************
...unloading Input Method Editor DLL
mouse: Failed to remove raw input device
...unloading Raw Input DLL

------- Input Initialization -------
Initializing DirectInput8...
...calling LoadLibrary( 'user32.dll' ): succeeded
...initializing Raw Input
mouse: Raw Input initialized.
...calling LoadLibrary( 'imm32.dll' ): succeeded
...initializing Input Method Editor
------------------------------------
sdMemory::Alloc ( "SDHEAP_STRING", 8 ) request for 168429568 bytes failed
...unloading Input Method Editor DLL
mouse: Failed to remove raw input device
...unloading Raw Input DLL
Shutting down OpenGL subsystem
...releasing DC
...destroying window
...shutting down QGL
...unloading OpenGL DLL
...unloading Windows Terminal Server API DLL
Na internete som riesenie nenasiel, len nejake info ze to robi mys, ale hovno, raz som spustil hru a ked som ju dokoncil, zmenil som grafiku na high, a proste si to pomenil... Zapnem hru a drb... Mate tusenia co to moze robit, skusal som aj dat options na default ale nepomohlo to... Treningove misie spustit viem.
//:problem solved, pomohol reset

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