blizsie info o hre http://www.roboblitz.com/Sebastian DeGuy napísal:Roboblitz. In this game, we replaced about 95% of the textures. The game has 6 levels and for each level the developers would use 80MB of compressed textures. So, let's do the numbers, a total of 6x80=480MB. Using our tools we replaced the 480MB with about 3MB of procedural data, a pretty spectacular decrease in game size.
stranka "autorov" proceduralnych textur http://www.profxengine.com/
...menej miesta na disku, menej narocne na kapacitu medii, hardware... hmm.
...myslite, ze sa tato technologia v buducnosti uplatni?
...myslim, ze potencial ma obrovsky!