Grafika v 3D hrach
Grafika v 3D hrach
Pri hrani hier Oblivion, FarCry a pod. sa blizke objekty vykresluju okamzite, vzialene postupne. Je to dane pomalostou CPU, alebo skor GPU?
i7-3770K, GB Z77X-UD5H, GB R7970OC-3GB, 2x8GB 1600MHz CL9, SSD 256GB, HD 500+750GB, SB X-Fi FATAL1TY
Je to dane hrou. Keby malo byt vsetko okamzite nacitane tak aby si nevidel ziadne ale naozaj ziadne doskakovanie objektov bolo by to velmi hardwarovo narocne. Pozri sa na Gothic 3 ktory "je bez loadingov" ale s 1GB RAM je to sami loading( rozumej swap) kvoli narocnosti
CPU: C2D E4500 2,2GHz@3,2GHz 1,352V real (Scythe Ninja Plus+ Noctua NF-P12-1300) MB:Asus P5K,bios ver 1005 RAM: Corsair 2x2GB Twin2X C5DHX 960MHz CL5-5-5-15 2T, 2,1V VGA:GIGABYTE 8800GT 512MB 700/1700/1840 @ 756/1780/2052 MHz HDD:Seagate SATA II 320GB DVD-ROM:Plextor PX750A LCD Monitor:LG L226WTQ-PF 22" Black Zdroj:Corsair 520W HXEU Case: Rebel 9 Economy + 2xNoctua NF-S12-800 Gamepad: Logitech cordless Rumblepad 2 || 92% of teens have moved onto rap. If you are part of the 8% that still listen to real music, copy and paste this into your signature ||